SEARCH:

"Tenth Edition" (368)

1234 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Field Marshal
Field Marshal 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Tenth Edition (Rare)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Tenth Edition (Common)
Fists of the Anvil
Fists of the Anvil 1Red (2)
Instant

Target creature gets +4/+0 until end of turn.

Tenth Edition (Common)
Flamewave Invoker
Flamewave Invoker 2Red (3)
Creature — Goblin Mutant (2/2)

7Red: Flamewave Invoker deals 5 damage to target player or planeswalker.

Tenth Edition (Uncommon)
Flashfreeze
Flashfreeze 1Blue (2)
Instant

Counter target red or green spell.

Tenth Edition (Uncommon)
Flowstone Slide
Flowstone Slide Variable Colorless2RedRed (4)
Sorcery

All creatures get +X/-X until end of turn.

Tenth Edition (Rare)
Fog Elemental
Fog Elemental 2Blue (3)
Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Tenth Edition (Uncommon)
Forbidding Watchtower
Forbidding Watchtower (0)
Land

Forbidding Watchtower enters the battlefield tapped.

Tap: Add White.

1White: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Tenth Edition (Uncommon)
Forest
Forest (0)
Basic Land — Forest

Tenth Edition (Land)
Fountain of Youth
Fountain of Youth 0 (0)
Artifact

2, Tap: You gain 1 life.

Tenth Edition (Uncommon)
Fugitive Wizard
Fugitive Wizard Blue (1)
Creature — Human Wizard (1/1)

Tenth Edition (Common)
Furnace of Rath
Furnace of Rath 1RedRedRed (4)
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Tenth Edition (Rare)
Furnace Whelp
Furnace Whelp 2RedRed (4)
Creature — Dragon (2/2)

Flying

Red: Furnace Whelp gets +1/+0 until end of turn.

Tenth Edition (Uncommon)
Gaea's Herald
Gaea's Herald 1Green (2)
Creature — Elf (1/1)

Creature spells can't be countered.

Tenth Edition (Rare)
Ghitu Encampment
Ghitu Encampment (0)
Land

Ghitu Encampment enters the battlefield tapped.

Tap: Add Red.

1Red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Tenth Edition (Uncommon)
Ghost Warden
Ghost Warden 1White (2)
Creature — Spirit (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Tenth Edition (Common)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Tenth Edition (Common)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Tenth Edition (Common)
Glorious Anthem
Glorious Anthem 1WhiteWhite (3)
Enchantment

Creatures you control get +1/+1.

Tenth Edition (Rare)
Goblin Elite Infantry
Goblin Elite Infantry 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Tenth Edition (Common)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

Tenth Edition (Rare)
Goblin Lore
Goblin Lore 1Red (2)
Sorcery

Draw four cards, then discard three cards at random.

Tenth Edition (Uncommon)
Goblin Piker
Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)

Tenth Edition (Common)
Goblin Sky Raider
Goblin Sky Raider 2Red (3)
Creature — Goblin Warrior (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Tenth Edition (Common)
Grave Pact
Grave Pact 1BlackBlackBlack (4)
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

Tenth Edition (Rare)
Graveborn Muse
Graveborn Muse 2BlackBlack (4)
Creature — Zombie Spirit (3/3)

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Tenth Edition (Rare)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Tenth Edition (Common)
Grizzly Bears
Grizzly Bears 1Green (2)
Creature — Bear (2/2)

Tenth Edition (Common)
Guerrilla Tactics
Guerrilla Tactics 1Red (2)
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Tenth Edition (Uncommon)
Hail of Arrows
Hail of Arrows Variable ColorlessWhite (1)
Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Tenth Edition (Uncommon)
Hate Weaver
Hate Weaver 1Black (2)
Creature — Zombie Wizard (2/1)

2: Target blue or red creature gets +1/+0 until end of turn.

Tenth Edition (Uncommon)
Head Games
Head Games 3BlackBlack (5)
Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Tenth Edition (Rare)
Heart of Light
Heart of Light 2White (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

Tenth Edition (Common)
Hidden Horror
Hidden Horror 1BlackBlack (3)
Creature — Horror (4/4)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Tenth Edition (Uncommon)
High Ground
High Ground White (1)
Enchantment

Each creature you control can block an additional creature each combat.

Tenth Edition (Uncommon)
Highway Robber
Highway Robber 2BlackBlack (4)
Creature — Human Mercenary (2/2)

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

Tenth Edition (Common)
Hill Giant
Hill Giant 3Red (4)
Creature — Giant (3/3)

Tenth Edition (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Tenth Edition (Common)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Tenth Edition (Common)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Tenth Edition (Common)
Horseshoe Crab
Horseshoe Crab 2Blue (3)
Creature — Crab (1/3)

Blue: Untap Horseshoe Crab.

Tenth Edition (Common)
Howling Mine
Howling Mine 2 (2)
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Tenth Edition (Rare)
Hunted Wumpus
Hunted Wumpus 3Green (4)
Creature — Beast (6/6)

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Tenth Edition (Uncommon)
Hurkyl's Recall
Hurkyl's Recall 1Blue (2)
Instant

Return all artifacts target player owns to their hand.

Tenth Edition (Rare)
Hurricane
Hurricane Variable ColorlessGreen (1)
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Tenth Edition (Rare)
Hypnotic Specter
Hypnotic Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Tenth Edition (Rare)
Icatian Priest
Icatian Priest White (1)
Creature — Human Cleric (1/1)

1WhiteWhite: Target creature gets +1/+1 until end of turn.

Tenth Edition (Uncommon)
Icy Manipulator
Icy Manipulator 4 (4)
Artifact

1, Tap: Tap target artifact, creature, or land.

Tenth Edition (Uncommon)
Incinerate
Incinerate 1Red (2)
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Tenth Edition (Common)
Island
Island (0)
Basic Land — Island

Tenth Edition (Land)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Tenth Edition (Rare)
Joiner Adept
Joiner Adept 1Green (2)
Creature — Elf Druid (2/1)

Lands you control have "Tap: Add one mana of any color."

Tenth Edition (Rare)
Juggernaut
Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)

Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Tenth Edition (Uncommon)
Kamahl, Pit Fighter
Kamahl, Pit Fighter 4RedRed (6)
Legendary Creature — Human Barbarian (6/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Kamahl, Pit Fighter deals 3 damage to any target.

Tenth Edition (Rare)
Karplusan Forest
Karplusan Forest (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Karplusan Forest deals 1 damage to you.

Tenth Edition (Rare)
Karplusan Strider
Karplusan Strider 3Green (4)
Creature — Yeti (3/4)

Karplusan Strider can't be the target of blue or black spells.

Tenth Edition (Uncommon)
Kavu Climber
Kavu Climber 3GreenGreen (5)
Creature — Kavu (3/3)

When Kavu Climber enters the battlefield, draw a card.

Tenth Edition (Common)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Tenth Edition (Rare)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Kraken's Eye
Kraken's Eye 2 (2)
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Tenth Edition (Uncommon)
Lava Axe
Lava Axe 4Red (5)
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Tenth Edition (Common)
Lavaborn Muse
Lavaborn Muse 3Red (4)
Creature — Spirit (3/3)

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.

Tenth Edition (Rare)
Legacy Weapon
Legacy Weapon 7 (7)
Legendary Artifact

WhiteBlueBlackRedGreen: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Tenth Edition (Rare)
Leonin Scimitar
Leonin Scimitar 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Tenth Edition (Uncommon)
Lightning Elemental
Lightning Elemental 3Red (4)
Creature — Elemental (4/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tenth Edition (Common)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Tenth Edition (Common)
Llanowar Sentinel
Llanowar Sentinel 2Green (3)
Creature — Elf (2/3)

When Llanowar Sentinel enters the battlefield, you may pay 1Green. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.

Tenth Edition (Common)
Llanowar Wastes
Llanowar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add Black or Green. Llanowar Wastes deals 1 damage to you.

Tenth Edition (Rare)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Tenth Edition (Common)
Lord of the Pit
Lord of the Pit 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Tenth Edition (Rare)
Lord of the Undead
Lord of the Undead 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures get +1/+1.

1Black, Tap: Return target Zombie card from your graveyard to your hand.

Tenth Edition (Rare)
Loxodon Mystic
Loxodon Mystic 3WhiteWhite (5)
Creature — Elephant Cleric (3/3)

White, Tap: Tap target creature.

Tenth Edition (Common)
Loxodon Warhammer
Loxodon Warhammer 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip 3

Tenth Edition (Rare)
Loyal Sentry
Loyal Sentry White (1)
Creature — Human Soldier (1/1)

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

Tenth Edition (Rare)
Lumengrid Warden
Lumengrid Warden 1Blue (2)
Creature — Human Wizard (1/3)

Tenth Edition (Common)
Luminesce
Luminesce White (1)
Instant

Prevent all damage that black sources and red sources would deal this turn.

Tenth Edition (Uncommon)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Tenth Edition (Uncommon)
Mahamoti Djinn
Mahamoti Djinn 4BlueBlue (6)
Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Tenth Edition (Rare)
Manabarbs
Manabarbs 3Red (4)
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Tenth Edition (Rare)
Mantis Engine
Mantis Engine 5 (5)
Artifact Creature — Insect (3/3)

2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Tenth Edition (Uncommon)
March of the Machines
March of the Machines 3Blue (4)
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Tenth Edition (Rare)
Mass of Ghouls
Mass of Ghouls 3BlackBlack (5)
Creature — Zombie Warrior (5/3)

Tenth Edition (Common)
Megrim
Megrim 2Black (3)
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Tenth Edition (Uncommon)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Tenth Edition (Common)
Midnight Ritual
Midnight Ritual Variable Colorless2Black (3)
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Tenth Edition (Rare)
Might of Oaks
Might of Oaks 3Green (4)
Instant

Target creature gets +7/+7 until end of turn.

Tenth Edition (Rare)
Might Weaver
Might Weaver 1Green (2)
Creature — Human Wizard (2/1)

2: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Uncommon)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player mills two cards.

Tenth Edition (Rare)
Mind Bend
Mind Bend Blue (1)
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Tenth Edition (Rare)
Mind Rot
Mind Rot 2Black (3)
Sorcery

Target player discards two cards.

Tenth Edition (Common)
Mind Stone
Mind Stone 2 (2)
Artifact

Tap: Add Colorless.

1, Tap, Sacrifice Mind Stone: Draw a card.

Tenth Edition (Uncommon)
Mirri, Cat Warrior
Mirri, Cat Warrior 1GreenGreen (3)
Legendary Creature — Cat Warrior (2/3)

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Tenth Edition (Rare)
Mobilization
Mobilization 2White (3)
Enchantment

Soldier creatures have vigilance.

2White: Create a 1/1 white Soldier creature token.

Tenth Edition (Rare)
Mogg Fanatic
Mogg Fanatic Red (1)
Creature — Goblin (1/1)

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

Tenth Edition (Uncommon)
Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer 4GreenGreenGreen (7)
Legendary Creature — Elemental (*/*)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Tenth Edition (Rare)
Mortal Combat
Mortal Combat 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Tenth Edition (Rare)
Mortivore
Mortivore 2BlackBlack (4)
Creature — Lhurgoyf (*/*)

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

Black: Regenerate Mortivore.

Tenth Edition (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Tenth Edition (Land)
Nantuko Husk
Nantuko Husk 2Black (3)
Creature — Zombie Insect (2/2)

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Tenth Edition (Uncommon)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Tenth Edition (Common)
1234 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue